Hello, my name is Gabriel Perez.
Welcome to my website. I am a Unity Developer and a Creator. This is also my portfolio website. I hope you have a nice stay and find some things helpful!
Hello everyone! My name is Gabriel, and I am a passionate self-directed Unity3d developer and artist learning and studying C# software engineering.
- Gabriel Perez
This is a scene to test what I have learned from GameDevHQ’s course on level design and lighting. I was given a room template to work from, and from there, I had to choose a render pipeline, populate the room with game objects, what kind of lighting to go for, decide on a final layout of the room, decide on post-processing effects, mood, story, etc. By completing the framework, I am now certified and a specialist in level design and lighting in Unity! Click on the button below to see images of the scene.
This is a scene developed in Unity. I was to construct a scene to learn Unity’s render pipelines and the process of level designing. Click on the button below to access more screenshots.
Dungeon Escape is a short adventure side-scroller platformer game, based on GameDevHQ's Professional Unity Developer Program. It's more of a tech demo to demonstrate that I am a capable Unity Developer programmer and that I can create a finished-looking game, for different platforms, within a timeframe.
A 2.5D platformer with a grab ledge and ladder system. I learned how to use Unity’s animation system, including animation behaviors, moving platforms, and modular objects. I also learned one of many ways to create a ledge grab and ladder system for video games!
A 3D point-and-click stealth game with cinematic cutscenes! It’s a game based on "Game Dev HQ's Profesional Unity Developer program." I learned how to use cinemachine with Unity’s timeline to create cutscenes for video games.
A 2D Space Shmup (shoot-em-up/bullet-hell) game playable for the Windows and WebGL platforms! It’s part of a 2D game development course at GameDevHQ. I programmed all of the mechanics in Unity3D: The user interface, enemy AI, player movement, spawn system, power-up system, and more!
Flower Snatcher is the first game I made for a game jam. The theme was spring, and so the idea behind this game is to catch as many flowers as you can while dodging evil weeds who want to eat you. I programmed and created all of the assets you see on the screen. I finished the game in 11 days.